GameCentral looks back through four decades of Ubisoft titles to celebrate the beleaguered video game publisher's greatest ...
During last week's Highguard preview event, we sat down with creative and design director Jason McCord and lead designer ...
Comics Gaming Magazine on MSN
A look inside Highguard, its design philosophies, and ranked system
CGMagazine was able to gain some insight into Highguard, and some of the design choices—speaking with two of the design devs.
Developers at Highguard studio Wildlight Entertainment won’t claim they’re creating a new subgenre in the online shooter ...
Experiments and discoveries in the soundtracks of 2025 capture the imagination Video game composers are searching for new ...
Demon's Souls, Dark Souls, Bloodborne, and Elden Ring have sparked a soulslike frenzy, but the genre is reaching a breaking ...
Most players fall into more than one group, and more recent research from Quantic Foundry, a game analytics consultancy, suggests that people may exhibit different characteristics when playing ...
BioShock was created by Ken Levine, one of gaming's most elusive figures. He has sometimes described himself as both an ...
In a new video on his YouTube channel, prolific RPG developer Tim Cain broke down what his average daily schedule looked like ...
How Data Analytics Changed Modern Gambling Platform Operations Player behavior tracking revolutionized how gambling platforms ...
Discover how "Helldivers 2" became a viral gaming success without traditional marketing through community-driven narratives ...
IGN interviews Playground Games' founder and general manager, Ralph Fulton, on Microsoft's upcoming Fable reboot.
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