Inspired by a virtual reality tool that allows users to experience cities from the height of a three-year-old, a new set of ...
Please provide your email address to receive an email when new articles are posted on . The orthophoria rate at 6 months was significantly higher in the training group vs. the control group. The eye ...
Using virtual reality, a neurodivergent person can practice such tasks without risk and before applying the experience to the ...
As one of 27 certified child specialists employed by Advocate Children’s Hospital in Oak Lawn and its sister hospital in Park Ridge, Annie Myren employs a variety of creative strategies to help ...
Even if VR gear and smart glasses don’t damage your eyes, they can still cause uncomfortable eyestrain. According to Garg, when you’re using VR or staring at any digital screen, your eyes are not ...
David Schwebel, Ph.D., associate vice president for Research Facilities and Infrastructure at the University of Alabama at Birmingham, developed an immersive virtual reality kiosk simulator and a ...
Children about to undergo a magnetic resonance imaging (MRI) scan might understandably feel apprehensive, but a study suggested that their fears could be eased by giving them a 'play kit' that uses a ...
Virtual reality (VR) may be an effective and reliable tool to alleviate the anxiety experienced by most parents or caregivers when their child undergoes surgery, according to research presented at the ...
AURORA, Colo. — Over the past few years, Children's Hospital has been increasing its use of virtual reality (VR) during patient procedures. The hospital's Gaming Technology Department oversees the ...
Grace Thomas, an undergraduate research assistant, dons the virtual reality headset during a demonstration of the lab's research methods in the Communication Arts and Sciences building on Michigan ...
After lowering age restrictions for Quest headset users last year, Meta has announced it will now begin allowing children ages 10 to 12 to connect with others in virtual reality (VR) calls on its ...
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