LOS ANGELES--(BUSINESS WIRE)--Xsolla, a global commerce company helping developers launch, grow, and monetize their games, today announces the launch of an SDK for Unity that expands monetization ...
Unity is walking back its new (and highly controversial) Runtime Fee policy. The company planned charge developers for each game download after meeting certain thresholds. This move was widely ...
Game developers are working shorter hours. Shifting economic headwinds haven’t slowed development. Studios are starting more mobile-only games. These are some of the non-intuitive results from Unity ...
For years, the Unity Engine has earned goodwill from developers large and small for its royalty-free licensing structure, which meant developers incurred no extra costs based on how well a game sold.
The software framework that powers popular video games like Among Us and Pokémon Go is getting an overhaul to its pricing model. Game developers are furious, and say the change could have a ...
Unity Technologies, the company behind the cross-platform game engine Unity, announced a new pricing model on Tuesday — and it’s been almost universally condemned by the video game developer community ...
Unity will launch two AI platforms aimed at speeding up content creation and making game worlds more realistic later this year. The company is also rolling out an AI marketplace that brings ...
Unity is scrapping its Runtime Fee and returning to its previous seat-based subscription model, with price increases for Unity Pro and Unity Enterprise users. This decision, announced by Unity CEO ...
For those on Unity Pro and Unity Enterprise, the runtime fee will only kick in with the next long-term support (LTS) version of Unity, which is currently scheduled for 2024. "We should have spoken ...
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