In the video games world procedural audio refers to the computational process of generating audio from nothing, or almost nothing. The goal is to use almost no wav data (pre-recorder audio files), but ...
Researchers Anamaria Buliga and Kamil Tebani explain how EchoForge combines spatial audio analysis, scene graphs, and procedural generation to transform sound recordings into explorable and ...
Unity users will now be able to animate their characters inside the prolific game engine, following a new integration of Mixamo and the Asset Store. As a result of the deal, Mixamo’s extensive library ...