So often, we use control devices for electronics that involve our fingers directly grasping, touching, or moving another object or surface. It’s less common for us to use interfaces that detect the ...
Motion capture technology is a key enabler for the digitalization of the human body in VR/AR/MR, film production, and sports rehabilitation, and has attracted broad interdisciplinary attention.
When most of us think of glove controllers, the first which comes to mind is Nintendo’s PowerGlove, which promised much more than it delivered. But the idea persists, and from time to time we see them ...
(Nanowerk News) Wearable technologies -- from heart rate monitors to virtual reality headsets -- are exploding in popularity in both the consumer and research spaces, but most of the electronic ...
Smart clothing doesn’t have to mean dresses covered in LEDs. It can be much more useful than that. The futuristic smart fabric XelfleX is a superb example of a wearable that doesn’t involve strapping ...
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