Forbes contributors publish independent expert analyses and insights. Ollie Barder covers Japanese pop-culture and gaming from Tokyo. You may remember I interviewed Daisuke Ishiwatari and Mori ...
Siliconera met up with Guilty Gear creator Daisuke Ishiwatari to talk about transitioning from sprites to 3D models in Guilty Gear Xrd SIGN . The 2D fighting game also uses Unreal Engine 3 at its core ...
A new Guilty Gear game was announced at this year’s EVO, and while we still don’t know much about it, series general director Daisuke Ishiwatari had more to share about the game’s development. Check ...
Forbes contributors publish independent expert analyses and insights. Ollie Barder covers Japanese pop-culture and gaming from Tokyo. “When I made the first Guilty Gear, I had no plan whatsoever about ...
Guilty Gear Strive is nearly upon us. Developer Arc System Works has held a number of beta tests, each with its own set of issues pounced upon by the anime fighting game series' fans. But the bigger ...
Living near Paris, Iyane (He/Him) is mainly covering Japanese media on DualShockers. He started his writing career in 2018 after being scouted for his blogging and talent for live-translating Japanese ...
During the Arc World Tour finals, I had a chance to speak to Daisuke Ishiwatari, Ken Miyauchi, and Akira Katano from Arc System Works. If those names are familiar, they should be. Daisuke Ishiwatari ...
With Guilty Gear Strive, Daisuke Ishiwateri’s original storyline spanning over two decades came to a pretty satisfying end, but the battle isn’t over, and he still believes the series has more to give ...
Minoru Kidooka is in the middle of a soccer field just outside the Nissan Stadium in Yokohama, Japan. Dressed in black pants and a bright red shirt, he stands at the front of a tight formation made up ...
Daisuke Ishiwatari: In previous games, if we wanted to give the users the opportunity to customise their avatars or have them holding something, adding accessories, this kind of thing, it would be ...