Hi , Im trying to write code a my Procedural Platformer Game , but i have no idea where to start. Ive looked up A* Pathfinding in general, but i cant seem to find A* Pathfinding with Procedural ...
As I’m building the prototype for my tactical RPG I needed to implement pathfinding for unit movement. Well an obvious library to use was my open-source A-star implementation, so I integrated that in.