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Bithell Games has announced the "majority of [its] full-time staff" have been made redundant. Studio boss Mike Bithell shared ...
British indie developer Bithell Games has shed the "majority" of its full-time staff, just weeks after the launch of its time ...
Bithell Games has announced that it is making “the majority” of its full-time staff redundant after failing to secure a “new ...
Bithell Games, the studio behind the acclaimed likes of Thomas Was Alone, John Wick Hex, and Tron: Catalyst, has ...
Bithell Games, the developer behind John Wick Hex, TRON: Identity, and TRON: Catalyst, is sadly making "eleven jobs" at the ...
Bithell Games was founded in 2013 following Mike Bithell's success with the 2012 puzzle-platformer Thomas Was Alone. In the years since, the studio has released both small-scale indie games, including ...
Mike Bithell, Metal Gear Solid fanboy. Bithell is sometimes accused of being arrogant (he has admitted he is, a touch) and of having let his success go to his head.
Thanks to Mike for sitting down to speak with us in a noisy Starbucks. You can read Blair’s thoughts on the iPad release, which were posted earlier today. Tags: Mike Bithell, thomas was alone ...
Thomas Was Alone creator Mike Bithell tells VG247's Dave Cook about how he quit his day job and started adapting the story of Robin Hood for the modern age. Meet Volume; a game about being heard.
Mike Bithell: Yeah, nothing fictional. I’d written a lot of design documents and these massive sprawling 200 pages about how this third-person shooter is slightly different to all other third ...
Mike Bithell: Yeah, the last couple of weeks have been a little bit crazy. So we did GDC, which was amazing and showed it to lots of people there, then we did PAX East, which was great, and now we ...
Mike Bithell: I wanted to give choice. That’s the thing—I think, look to movies and we try to break it down into verbs because with games, obviously, you do have to break it down.