A shift in leadership is happening at Helldivers developer Arrowhead Game Studios this week as soon-to-be ex-CEO Johan Pilestedt steps down from the position to take on a Chief Creative Officer role.
Johan Piliestedt, Chief Creative Officer of Arrowhead Game Studios, has revealed that he is taking a sabbatical from the Helldivers 2 studio, and will be working on a new title when he eventually ...
Johan Pilestedt, the CEO of Helldivers 2 developer Arrowhead Game Studios, has announced that he has stepped down from the role to focus more on creating games while remaining chief creative officer ...
You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and ...
You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and ...
Helldivers 2 developer Arrowhead has a new CEO after its previous boss stepped down to take on a new role focused on the studio’s games and community. After shifting an incredible 12 million copies in ...
Johan Pilestedt, CEO of Arrowhead Game Studios, has publicly spoken up about layoffs in the gaming industry. In an interview on April 1, 2025, he showed much frustration with executives whose ...
You thought the Galactic War was just a pre-written story, didn’t you? A grand, epic tale where Game Master Joel pulls all the strings, and our victories and losses are just part of some cosmic script ...
Helldivers 2 creative director Johan Pilestedt has tweeted that he's taking a "sabbatical" from working on the game in order to get a much-needed break following about a decade straight of helldiving.
Helldivers 2 developer Arrowhead's CCO Johan Pilestedt has popped up on Discord again, this time to tease the effects that the studio believes the next balancing update it has in the works will have.
Helldivers 2's runaway popularity last year was, in part, due to just how focused it felt—while other games might bombard you from orbit with a silo of microtransactions, features, menus, and stats, ...
Results that may be inaccessible to you are currently showing.
Hide inaccessible results